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iCCup

Чтобы избежать отключений от игры, мы рекомендуем использовать наш gproxy. Таким образом вы можете наслаждаться тихой и спокойной игрой, без дисконнектов, которые, к сожалению, происходят из-за несовместимости клиента iccup с чистым патчем Warcraft 1.26b. 
Вы можете скачать gproxy по этой ссылке: https://ingame.ro/files/file/14-gproxy-ingamero/

Используйте тот же Логин и Пароль, который используете в iccup.

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Found 3 results

  1. leavers should be not banned , if a player leave im happy he give up i beat him , why ban , should be free game , ban should be just mh , antigame and so on but no leaving . leaving is a free choice of every player , give him that . release the players from the prison " i cant leave cuz i get banned " . no more rage , flaming , wasting time afk or unplug your net connection just simply use your natural right to leave game as a kind of early or unipersonal "FF" . please all who read this leave a comment and a final sugestion for Styla :why not try for a while no ban leaving see how it is . thanks
  2. How it works now if necro kills rosh not really have chance to do anything so should be changed. Most of games if roshan is killed by necro is forfeit so it's not normal cause only 1 hero can do that, should modify Rosh or necro for longer balanced gameplay.
  3. DreamSeeka

    Name of the Game

    Greeting fellow Players... I would like to just share a tale of how things came to be... I am one of the few players with over 11000 IMBA games played, along with Ozealat, Archonpaladin, Zerith, MyLifeBeLike. Only 4000 odd on this server. We been playing IMBA together on twilightgaming.co.za for many years. MyLifeBeLike and I decided to start fixing issues that were not being sorted out on the map. He taught me a lot about the coding process and how to go about it. I remember my first overpowered skill I sorted out was PowerShot from Windrunner. Because of the double arrows fired, the damage was too excessive. So I halved both arrow damage. We created spells too. E.g. I named spells like OctoBeam from Wisp. Then came along ingame.ro MyLifeBeLike got into a discussion with Styla and work was done together, a calibration if you must. MyLifeBeLike gave up mainly because of the time it took up to fix bugs and no1 even said Thank you. All we received were conplaints about more bugs. Styla has done a brilliant job since then. People don't know the stress behind the scenes. But through all the years of experience. There is a reason why myself and Ozealat say this next comment every game. 'It's just a game, have fun.' Here is something from me: IMBA is NOT about winning, it's about having fun every game. It's not balanced and never will be. It's luck of the draw and you have to make best with the combos you are given. Too many players only care about winning. They have a long way to go to reach our level of understanding. I hope the above has broadened some players perspectives on IMBA and some history behind it. Keep well all and have fun. DS
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